The interviewee of this edition is:
opening words of the Artist:
" Hello! Or good mornafterning, if you prefer ¬3¬
that plz should totally replace .
I use The Gimp, because I'm cheap. And also because I don't really get along with Photoshop.
Ooh, tricky. Possibly though the one I (over)use a lot is
Well. Put it this way: without shading, all emotes would look like pieces of paper. Colour is rather necessary to get the expression of the emote across - for example, you wouldn't make a sad emote bright yellow or pink, but you'd make it blue or possibly grey. And size totally matters, for the reason that if emotes fluctuated in size then they wouldn't be particularly handy in comments. It'd just look bizarre.
...sorta. I don't make a bit fuss over it but I don't mind people watching.
The answer to both those questions is largely due to the community. We're a tight bunch. I haven't actually seen any other community as close as we are - and I have seen rather a lot.
Another reason is that I simply love the artform. It's amazing how impressive what is effectively a little blob can turn out.
I think my main weakness is animation, because I don't do enough of it My strength is that I feel I can pull of a range of expressions. goodness, that sounds like a report
And I have worked to improve both my animation (which I'm still working to improve) and my shading - which I think has definitely improved with a little help from the community.
I haven't (yet) Though I did do that Doom thing with Flump...
If I was an emote of somebody who does torture their emotes, I would find a rather large weapon from a previous deviation and attack their gallery with it.
The satisfying bit at the end when you look at your emote and it has turned out wonderfully.
Depends on how much detail it has. If I'm hand-shading it, it could take anywhere between 10 minutes to half an hour. More complex emotes...I haven't really delved into yet.
Give it a go and see what happens. If you're good, you'll get better. If you're bad, you'll get good. And you'll meet some of the most wonderful artists.
I've noticed there are a lot of emoticonists who have either drifted away from the artform or simply left deviantART altogether. I would probably reverse all that - but, in the end, it is their choice and they're leaving behind something brilliant.
The more original, the better, I say. If your technique is good too, that's an added bonus that makes it all the better.
Also, bouncy things are awesome.
I would pick =Indae because I love her shading.
My personal favourite is [link] it was made because of something trivial yet thoroughly amusing. Also, there is a cone involved and I think I drew it pretty well. And it was made for a dear friend of mine, =conniekidd.
I have yet to work out how to do that in real life, actually.
That we can get to know each other very quickly, if only by a simple emote posted on a fellow emoticonist's page. I've found the most effective method is to talk on Skype, as well.
#Emoticiety, because it seems to be something of a "hub" for emoticonists. I also support #Emotication because it's all about making people betterer at emoting.
Not far. They'll stay intricately designed. We'll just have a better animation file than GIF, which lets us have more colours.
Like APNG, which is being implemented into mainsteam use as we speak!
I hope it's been an interesting read...
"See" you next time ;D
and now a huge thanks to the deviants who suggested these Questions to me:
1.`Mirz123, 2.=EastSideSunsets, 3.=angelStained, 4.`SanguineEpitaph, 5.~litecrush, 5.`HazelCraft,
6.~dirtypaintbrush, 7.`stuck-in-suburbia, 8.`IceXDragon, 9.*eon-krate32, 10.~TheGroovyMurphy,
11. / , 12.`stuck-in-suburbia, 13.`stuck-in-suburbia, 14.~KatataEtc, 15.~KinnisonArc,
16.^SparklyDest, 17.~litecrush, 18.=Indae, 19.=Indae, 20.~dirtypaintbrush